Not many AAA games are set in the early 1900s, so Lost Haven’s architecture, civilians, and vehicles all work together to create an atmosphere that can’t be found anywhere else, even if players aren’t always free to explore it all. The story is fairly generic in the realm of Mafia stories, as is the third-person, cover-based shooting that feels a bit stiff for a 2020 game, but the setting truly shines. This narrative core is intact in Hanger 13’s Mafia: Definitive Edition, which puts an even greater emphasis on the real and found family aspects of the experience. I came to understand why Mafia left an impression when it was released in 2002: its unique structure and setting. It is set in a Chicago-inspired city called Lost Heaven and follows the rise and fall of Tommy Angelo, a taxi driver who gets caught up in the Mafia, quickly ascends through its ranks, and then must deal with the dangers and betrayal that come with the life. The version I played was Mafia: Definitive Edition, a full-on remake that modified some gameplay and story elements and was released in 2020 by 2K and Mafia III developer Hanger 13. It’s what put this series on the map with an experience that feels like Grand Theft Auto III by way of The Godfather. Illusion Softworks released Mafia in 2002 after four years of development. While analyzing each Mafia game exposes some notable but different flaws with each title, combining the best aspects of all three games could make the reportedly in development Mafia IV an amazing experience. Many games and series like Mafia have come and gone in the 20 years since it was released, but Mafia endured and constantly evolved with three games that are quite different from each other.
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